Rick Dangerous 2 CGA 160x100

Last year I reverse engineered the classic DOS game Rick Dangerous 2 (there were a number of other versions, but I remade the DOS version). After adding the Amstrad CPC version graphics (which are 160x200), for which I drew a number of graphics, I thought I'd try my hand at something new: graphics for the undocumented and rarely used CGA mode 160x100x16 colours. Though I haven't been able to modify the game itself in such a way that the graphics are also aligned on a 2x2 pixel grid, I'd thought I'd share an in-game still, just for fun.