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I find myself in a constant search for ways to improve my workflow. It would be interesting to read your favorite discoveries, it could be some tool, drawing technique or a useful trick that marked your way of approaching pixelart and improving your flow. Something that has helped me a lot is an option that Aseprite has to adjust the hue and saturation with a preview, it allows me to find the best color applied in the context anytime I want very quickly and focus my atention on other things. Helps me because I used to take a long time looking for the best color and ended up changing it right away. Now I change it all the time efficiently.
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Not directly toolset/workflow related but learning how to make my own palettes made everything so much easier. I had always thought if i was to use my own colors i'd pick new colors for every single drawing, so i held off on it for awhile since it was easier to just use palettes from other artists- after the epiphany of realizing i could just make 16 or 32 color palettes and use them whenever i was lazy, or didn't feel like picking new colors it got so much easier to fully transition to using solely my own colors.
https://resite.link/Eclipse89
There's so many things it's hard to pick just one. But one of the biggest "aha" moments, that pretty much instantly improved my sprite animations by a great amount, was discovering the concept of sub-pixel animation. In pixel art, you basically only have whole pixels to work with, and when you're working at a small size, a one-pixel movement can be pretty substantial. But by using in-between colors to simulate movements of less than a pixel, you can do more subtle movements and make the in-between frames a lot smoother. Kind of like anti-aliasing over time, if that makes any sense. It really felt like an epiphany when I figured it out.