What makes your pixel art style unique?

I love all the unique and cool art styles in the pixelart community, so I'd love to hear what makes your style unique or special, for me, I change my art style constantly.

I dislike the idea of having a "style", sounds extremely restrictive. So I make whatever I feel like, not really a common style across any of my pieces high spec or pixels.

@pixelbits4 I don't know if it is a style as such but I really like strict technical constraints, so low resolutions and low colour counts. I've done some original Game Boy images recently that were 160x144 with four shades of green and they were great fun to do. I also did a Commodore 64 image of Batman which was at 160x200 (at 2:1 pixel ratio) 16 colours with no more than 4 colours per colour cell (3 unique plus the background colour) and that was really cool to draw.

It's definitely nothing unique. Everything is just learned from studying the style of others, and trying to master the "bubblegum pixel art" style, IE celshading and selout. Though I've also been trying to get good at doing things without outlines, as it's a bit more pure, and people can do really awesome stuff with it. I really never focus on the style, and just try to make each piece as good as I can, and do what's best for the piece. Trying out different styles is the best way to learn.

I think the my "style" is all over the place. There are similar things across my whole gallery but really I feel like I'm trying something new every time. One thing I can say that lends to my style though is that I never sketch or even plan. Almost all of my art comes from "exploring" with the canvas. Sometimes what I start drawing will be a completely different idea than what I come up with, but I almost always get something I'm satisfied with.

Originally it was my outlining, but I don't think i've done pixel art enough to really say i've developed my own style.

I'll be honest, I'm not entirely sure. My "style" I guess is kinda similar to Temmie Chang's art, but I don't know exactly what features make it what it is.

Excessive addition of bumping to smooth out gradients, as well as using most colors in a palette to make a single gradient... something that I have termed "logdogging"

Either I use solid black outlines or I don't outline stuff at all, no in between. The concept of hue shifting kind of means something else to me:
(Top left is how most of you seem to shade, the top right is how I usually hue shift with specific-purpose palettes, and the bottom left is how I shade with general-purpose palettes (Also note that both have a true black and white: