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Discussion thread.
Unlike other collabs, this one will not require creating art. Instead, you are encouraged to do some theoretical research that would be useful for restricted art of any kind.
Your result does not have to be impeccable or have great impact to be valid.
It could be:
How to choose your direction? Think of something related to restricted art that you think you could systematise in a more formal way and nobody seems to have done that already.
Still no ideas? Ask others: many of non-participating artists might have thoughts of what could be done, and some of participating ones could have spare ideas as well.
A submission is a message in this thread (you may also want to publish your result in a distinct thread). It should contain:
You may post a PDF instead of formatting everything in Markdown.
When the collab is over, a selection of results will be chosen and presented in a way that will be determined later.
ok so here I'm researching about how game companies like SEGA and other big time game studios in the early days use the CRT tv's flaws to their advantage to make the pixel sprites look as realistic as possible.
1. What causes the blurriness So the full form of CRT is cathode ray tube, as the name specifies it has many long glass tubular structures that give it the bulk that it has. So how it basically works is there's heap loads of phosphorus in the back and that phosphorus is colored differently in in color CRT's, this phosphorus is charged in different ways to emit light. the main cause of the blurriness is. as the light exits the tube it trys to spread out more thus causing spillage, another reason why the blurriness is the multiple layers of glass Through the refraction of light through many glasses gives it a sort of "bloom" I hope I could explain this I tried my best source
2. How does light spillage help So in the pixel art we are used to the smoother curves can be made to look smoother with Anti Aliasing As you can see with these three eggs the left most one the switch from the yellow to whit is really harsh and doesn't look very 3d and soft like a egg.
The game studios displaying their games on the CRT have another way of softening their way of softening is leaving some pixels as a blank allowing the light spillage to fill it up, you can see what I mean here As you can see the bear at the bottom looks awful in hi resolution without light spilling and would not be acceptable, and the one in the CRT looks basically real
yep that's it! This is how the CRT was used as a advantage back in the day
hope this was some helpful information had a fun time researching this here's the main source I used: https://i.reddit.com/r/gaming/comments/anwgxf/here_is_an_example_of_old_graphics_on_crt_vs/
RACECAR
I didn't have time to do anything fancy, but hopefully this proves useful: Link to PDF (written in Latex, as promised)
Twitter | DeviantArt
Due to community events limiting potential participants' ability to invest time into participating (namely, Lospec Jam 1), the deadline is extended.
The submission period is closed. Additional announcements will follow.