Navigation

    • Login
        No matches found
    • Search
    • Recent
    • Back to Lospec.com
    1. Home
    2. 7ombie
    7ombie

    7ombie

    @7ombie

    1
    Posts
    1
    Profile views
    0
    Followers
    0
    Following
    Joined Last Online

    • Profile
    • More
      • Following
      • Followers
      • Topics
      • Posts
      • Groups
    7ombie Follow

    Best posts made by 7ombie

    This user hasn't posted anything yet.

    Latest posts made by 7ombie

    Is a palette just a bunch of pretty colors?

    If a platform provides a general purpose palette, are there any rules for what the palette aught to contain?

    For example, imagine we're designing a fantasy console that uses an 8-bit (indexed) palette. The user will have access to (virtual) sprite chips, tiling chips, a textmode chip et cetera, which all use the same 256 colors.

    As a programmer, it's tempting to try and logically divide the RGB spectrum into 256 equidistant points. That would cover all of the obvious requirements, like having a good range of colors, and a full set of grays, and there's an elegance to a palette that can be described in one or two lines of code. However, I'm worried that that approach may be too simplistic.

    When designing palettes for general purpose pixel art, are there any rules, technicalities, pitfalls or anything else to be mindful of?

    posted in Palettes •