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    marcomics

    @marcomics

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    Website www.reddit.com/user/MrC00KI3/posts/ Location Germany

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    Best posts made by marcomics

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    Latest posts made by marcomics

    RE: Suggestions, Bug Reports, and Feature Requests

    The "search by name" bar should be way more prominent, I intuitively expected the the "search by tag" to be a normal search bar and used it for months, getting weird results which resulted in me resorting to Google searches till finding the other bar. Also the ad-hoc results should be navigable through the up/down Arrowkeys, and opened with Enter of course. If none of the results is highlighted a press of Enter should lead to a results page which shows ALL of the results, currently you get a maximum of 10 results through the popup, which is quite restricted..

    Also, when replying to a forum post, the messages/editing boxes shouldn't be way up. It's quite confusing the first times and even if you know it, annoying to scroll up every time.

    posted in News •
    RE: Working with or against PA limitations

    TLDR/Conclusion:
    Start out with many limitations and remove them step by step, readopting them if you feel like they helped you out.

    I think there lies value in both approaches. A bit off-topic, but it's similar to the top-down or bottom-up philosophies in software development (where you either start with the most elemental modules and forge them together to create an application or vice verse). Like you stated both have their pros and cons and there none of them is better then the other. I think you really have to think about what your motivation is and want to do, learn, and with what outer-limitations (time, money, ...). E.g. if you're just starting out, limitations can be really useful to help you learn basic concepts and they flatten the learning curve. Again an analogy from IT: A terminal where you enter commands may be the most effective/vast/powerful method of steering your computer, but without knowing all the commands, syntax, pitfalls, and concepts behind them you are left completely powerless. For a person that just started using computers, the graphical user interface (GUI) where you use your mouse to click icons and buttons and just use the keyboard for text-input is much more easy to understand. Even though GUIs are generally less powerful/effective then shortcuts and commands are. Back to the topic: In the same way PA WITH conscious limitations (predefined color palette, small resolution, simple style) is in my eyes the better way to start learning PA and get nice results. Afterwards, when you have learned the basic concepts and "rules", you can broaden your horizon/limitations and work in a much more free way to create even more impressive art and develop an own style. So adopting and dropping limitations along your journey to pixelart mastery is a way of "calibrating" yourself to strike the balance between ultimate freedom/own style and simplicity/feasability, nice results and coherency.

    I myself had a similar issue: I started out with only the limitation of a small resolution, but quickly found out that I don't get nice results (partly due to not-fitting and too many different, but close colors). I had to learn that completely removing details is part of the magic of pixel art, you can't just try to squish everything onto the canvas no matter how small. Like when you draw a human on 32x32, Just drop the nose, fingers, even the eyes if necessary and just concentrate on the torso and main limps. Also, you really have to get creative, for example with colors, if you only work with 4 colors (like the nostalgic Pokemon Gold sprites I adore) you really have to make the most use out of them, exploring techniques like AA and dithering. Without starting small I would've needed more time to understand this, simultaneously moving to a bigger resolutions helped me achieve nicer art much earlier. And some kind of motivational payout, a feeling of success is important too, so yeah.

    posted in Pixel Art •
    RE: Censor - a perceptual palette analyser

    Sounds great! But maybe add GIF only as an additional option, PNG should stay the main output (Does the lospec forum support GIFs yet?).

    posted in Palettes •
    RE: Palette Feedback

    @quickmarble Thx for the quick feedback and compliments!

    Hmm, I guess there is no other way around repurposing entire colors, huh? ... Even if that means a lot of re-structering work on the ramp-diagramm, that would solve two problems, so I might give it a try.

    Yes, logo I quite like logo 12, too, and the idea is to scale the chosen logo up by a factor of two (or repixel it, if it doesn't fit).

    What do you mean by "shouldn't contain any text except for palette name"? I think there is an description field for each palette. Also the Staff-member @juniperdusk that created this posts, mentioned to include a description and hashtag. ๐Ÿ˜ฎ
    Oh, now I get it... :x Thanks for the heads-up, don't really want to remove all the text, we'll see.

    posted in Palettes •
    RE: what is your favorite palette?

    Not necessarily my favorite one, but the first palette I started using: Mort vs Zughy and enjoyed doing so. Cartoony vibes without being TOO saturated and aggresive.

    posted in Palettes •
    RE: Palette Feedback

    Palette: nice69 #69ShadesOfMoreThanGray

    alt text
    alt text (made with the Censor analyse tool)

    Description (more or less finished, lol):
    This palette consists of handpicked, recherchรฉ colors, whose hues were tested and ripened in the sultry heat of anticipation of over 420 dank days. The fervently beaming tints snuggle each other on tight colorramps, forming an interlocking set of diverse colors. Predominantly focussed on light, vibrant lightwaves that penetrate your lusting eyes, arousing your ticklish and sensitive photoreceptors. Yet zealously optimized for versatile use - especially passion projects, that highly saturate your thirst for pixelated pleasures. Each color was deliberately named to get (at least) your creative juices flowing /wink.
    Today, nerdettes and gentlenerds, I present to you: The lovingly crafted, the climactic opus magnum of my oeuvre: The nice69โ„ข!!

    I'm working on this palette for over a year now, and while I made a lot of progress and learned a lot regarding color theory and pixel art for itself, I still feel like there are still too many open problems with this prototype that I have to work on. :awkward: Namely:

    • If you pay attention to the analysis, there are still a lot of "close colors", especially the 10% brightness-match are an eyesore to me. It just feels like lost potential/efficiency. The 70% brightness-match one can be disregarded as "bridges" between colors I guess. The problem is: If I try to shift the certain colors away from each other, the whole ramp they sit on has to be moved again, causing other colors to get closer to each other. What to do?
    • I feel like I have too many unnecessary turquoise (between blue and green) shades, while there are too few or the wrong low-saturated purple to cherry-colored shades. When doing a yellow to purple ramp for a day-night contrast it's a struggle finding connecting colors to form a nice ramp. But I'm too afraid to change the composition of colors so deep into development. Too much can be broken with so many colors, so I should rather stick to refining the general tints I've chosen already, right?

    ALSO: Please help me decide a logo! I mean, I already have a favorite one, but still I may change my mind, so feel free to share your opinions. :ayy:

    Many thanks in advance!! ๐Ÿ™‚
    marCOmics

    posted in Palettes •
    RE: Censor - a perceptual palette analyser

    Nice job!
    It seems a visual studio installation is needed, at least it didn't work for me without one, but the note after the installation error referred to it thankfully. Maybe you can include that into the Readme?

    posted in Palettes •
    RE: The "Introductions" Thread

    Hi!
    I'm pixeling for the pixel dailies (not the lospec one, sorry! ^^') prompts on reddit. Even though I don't practice them actively, gaming and game development are the hobbies I have the most enthusiastic interest in. Programmer by trade. Currently working on my own palette, too... ๐Ÿ‘จ๐Ÿพโ€๐ŸŽจ๐Ÿ–ผ
    Nice to meet you! ๐Ÿ™‚

    posted in General Discussion •