ok so here I'm researching about how game companies like SEGA and other big time game studios in the early days use the CRT tv's flaws to their advantage to make the pixel sprites look as realistic as possible.
1. What causes the blurriness
So the full form of CRT is cathode ray tube, as the name specifies it has many long glass tubular structures that give it the bulk that it has.
So how it basically works is there's heap loads of phosphorus in the back and that phosphorus is colored differently in in color CRT's, this phosphorus is charged in different ways to emit light.
the main cause of the blurriness is. as the light exits the tube it trys to spread out more thus causing spillage, another reason why the blurriness is the multiple layers of glass
Through the refraction of light through many glasses gives it a sort of "bloom" I hope I could explain this I tried my best
2. How does light spillage help
So in the pixel art we are used to the smoother curves can be made to look smoother with Anti Aliasing
As you can see with these three eggs the left most one the switch from the yellow to whit is really harsh and doesn't look very 3d and soft like a egg.
The game studios displaying their games on the CRT have another way of softening
their way of softening is leaving some pixels as a blank allowing the light spillage to fill it up, you can see what I mean here
As you can see the bear at the bottom looks awful in hi resolution without light spilling and would not be acceptable, and the one in the CRT looks basically real
yep that's it!
This is how the CRT was used as a advantage back in the day
hope this was some helpful information
had a fun time researching this
here's the main source I used:
Interested in the red joker can i do it
this credit literally just goes to one image
saw this image when i searched pixel art and i ABSOLUTELY FELL IN LOVE WITH IT so then i bought aseprite and used it ever since
also i used to play pixel art games with my gameboy advance but i don't think that impacted that much
Hello my name is Racecar I have been making pixel art since sept 2020 learning coding and unity to make games
So I Added a few more colors for the neutral grey stuff
I also want this to be a very Purplish Palette
so I am basically trying to answer 1 question
How do different people make their palettes
This is how I would do it
make a Big canvas and draw lot of spheres with my grey
then open the HSL slider in aseprite and put down the base colors
I usually keep a set Saturation, and Light while plotting down the base colors
then for the shading I reduce the saturation and light to another set value and hue shift a bit (hue shifting is different for each color)
Here's how it Usually comes out
so this is my method I will be interested to see your methods in this thread
80s retro SynthWave sunset what else can I say
i mostly listen to lofi and 80s synth music atm stuff like these
I like this its very chill playful and fun
I cant give you actually feedback cos I'm not a professional or even novice chiptuner
yea I'm trying to make my first palette I want it to have a vibrant yet pastel-y look appreciate all feedback you have I am also thinking of making this a 64 color palette