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    Posts made by race-car-69

    RE: Theoretical Collab 1 - rules and submissions
    • HOW THE FLAW OF THE CRT TV WAS USED FOR PIXELART

    ok so here I'm researching about how game companies like SEGA and other big time game studios in the early days use the CRT tv's flaws to their advantage to make the pixel sprites look as realistic as possible.

    1. What causes the blurriness
    So the full form of CRT is cathode ray tube, as the name specifies it has many long glass tubular structures that give it the bulk that it has.
    So how it basically works is there's heap loads of phosphorus in the back and that phosphorus is colored differently in in color CRT's, this phosphorus is charged in different ways to emit light.
    the main cause of the blurriness is. as the light exits the tube it trys to spread out more thus causing spillage, another reason why the blurriness is the multiple layers of glass
    Through the refraction of light through many glasses gives it a sort of "bloom" I hope I could explain this I tried my best 😛
    source

    2. How does light spillage help
    So in the pixel art we are used to the smoother curves can be made to look smoother with Anti Aliasing
    e763f95d-3acc-472a-b415-45379b04bdcd-image.png
    As you can see with these three eggs the left most one the switch from the yellow to whit is really harsh and doesn't look very 3d and soft like a egg.

    The game studios displaying their games on the CRT have another way of softening
    their way of softening is leaving some pixels as a blank allowing the light spillage to fill it up, you can see what I mean here
    2819ec9e-7181-416d-bfe5-0de3551420c4-image.png
    As you can see the bear at the bottom looks awful in hi resolution without light spilling and would not be acceptable, and the one in the CRT looks basically real

    yep that's it!
    This is how the CRT was used as a advantage back in the day

    hope this was some helpful information
    had a fun time researching this
    here's the main source I used:
    https://i.reddit.com/r/gaming/comments/anwgxf/here_is_an_example_of_old_graphics_on_crt_vs/

    posted in Collaborations •
    RE: Card Deck Collab 2: 2Card-Deck2Collab

    Interested in the red joker can i do it

    posted in Collaborations •
    RE: What made you start creating pixel art?

    this credit literally just goes to one image
    8c62ef3b-6c8a-4981-b9b5-8c844e361f37-image.png
    https://in.pinterest.com/pin/384072674448191578/

    saw this image when i searched pixel art and i ABSOLUTELY FELL IN LOVE WITH IT so then i bought aseprite and used it ever since
    also i used to play pixel art games with my gameboy advance but i don't think that impacted that much

    posted in Pixel Art •
    RE: The "Introductions" Thread

    Hello my name is Racecar I have been making pixel art since sept 2020 learning coding and unity to make games

    posted in General Discussion •
    RE: Palette Feedback

    So I Added a few more colors for the neutral grey stuff
    I also want this to be a very Purplish Palette

    51510b26-1264-4667-87fa-3f4b8347602e-image.png

    feedback appreciated

    posted in Palettes •
    All my Voxel art i made

    HEALTHPICKUP(!).png xwingfull.png guitar voxel.png

    posted in Voxel Art •
    How do you go about making your palettes

    so I am basically trying to answer 1 question
    How do different people make their palettes

    This is how I would do it

    • make a Big canvas and draw lot of spheres with my grey

    • then open the HSL slider in aseprite and put down the base colors

    • I usually keep a set Saturation, and Light while plotting down the base colors

    • then for the shading I reduce the saturation and light to another set value and hue shift a bit (hue shifting is different for each color)

    Here's how it Usually comes out

    437d4ebd-9be3-4c12-95e2-f5e8b5ecd2b1-image.png

    so this is my method I will be interested to see your methods in this thread

    posted in Palettes •
    [finished] 80s Sunset

    [FINISHED]

    80s retro SynthWave sunset what else can I say

    sunset.png

    posted in Pixel Art •
    RE: "What are you listening to" thread

    i mostly listen to lofi and 80s synth music atm stuff like these

    https://open.spotify.com/playlist/0vvXsWCC9xrXsKd4FyS8kM?si=be759dfdf86e47ac

    https://open.spotify.com/playlist/0S34RwKygGBj3WK93obLec?si=e8d286e1cad846fb

    posted in General Discussion •
    RE: An old Gameboy-style tune...

    I like this its very chill playful and fun
    I cant give you actually feedback cos I'm not a professional or even novice chiptuner

    posted in Chiptune •
    RE: Palette Feedback

    Vibrant Pastel
    e2031cd2-ef27-488d-ae2b-5409d9f527de-image.png

    yea I'm trying to make my first palette I want it to have a vibrant yet pastel-y look appreciate all feedback you have I am also thinking of making this a 64 color palette

    posted in Palettes •
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