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Hi, I'm Angel and I'm a pixel artist!
Just asking for a quick clarification of the rules
@braquen said in Card Deck Collab 2: 2Card-Deck2Collab:
*Your art does NOT have to fill the entire black box on the card. It just has to FIT INSIDE it.
Does this mean absolutely no part of the art can go outside of the box? I'd assume so, but I don't want to miss out on what could be a really cool composition because I was being too literal.
May I have the two of clubs? I have a great idea.
Dominos Mango Habanero Sauce is amazing. It's got a nice blend of sweetness and heat. Also as far as general condiments go, I'm a huge fan of stone ground mustard. Less acidic and more spicy than yellow mustard, with a great texture, too.
GraphicsGale. I've been using it so long that adjusting to anything else would be a ton of work for me. The interface is pretty basic, but to me that's really a plus. You can drag things around to set it up how you like, hide what you don't use, organize it in a way that makes sense to you. The keyboard shortcuts aren't that great out of the box but you can customize keyboard shortcuts for literally everything. It's got layers and all the usual tools. I really like the color selection and palette management, and the ability to create gradations in the palette interface. And right clicking to select colors has really spoiled me. The animation tools are pretty intuitive and you can export animations as spritesheets. And these days it's 100% free.
I want! If these were available to buy I'd be buying them right now. They are so cool!
He is so cute! I love both pictures so much! He seems like such a sweet and friendly character!
There's so many things it's hard to pick just one. But one of the biggest "aha" moments, that pretty much instantly improved my sprite animations by a great amount, was discovering the concept of sub-pixel animation. In pixel art, you basically only have whole pixels to work with, and when you're working at a small size, a one-pixel movement can be pretty substantial. But by using in-between colors to simulate movements of less than a pixel, you can do more subtle movements and make the in-between frames a lot smoother. Kind of like anti-aliasing over time, if that makes any sense. It really felt like an epiphany when I figured it out.
I guess, the short story of it is, I started because I could, and I kept going because I loved it.
We had this Mah Jong program on our computer when I was a kid, and it had a little program built in to make custom tiles, and that was really the first time I made anything that would be considered pixel art. And I found that it is a fantastic feeling to see your art in a game, even something as simple as Mah Jong. A feeling I have continued to chase throughout much of my life and probably the thing that gives me the most joy.
When I was a teenager I got really into dolling, which is when I really started to develop my pixel art skills. Then later I started to focus mainly on game art. I've dabbled in all kinds of art forms, traditional, digital, 3D, crafts, but I keep coming back to pixel art. It's just my favorite thing.